ANALISIS KEBUTUHAN MEDIA PEMBELAJARAN VIRTUAL REALITY (VR) PADA MATA PELAJARAN EKONOMI KELAS X SMA NEGERI 1 SUNGAI RAYA

Authors

  • Muhammad Rifai Irfan Universitas Tanjungpura
  • Endang Purwaningsih Universitas Tanjungpura
  • Muhammad Basri Universitas Tanjungpura

DOI:

https://doi.org/10.26418/jee.v8i2.86434

Keywords:

Needs Analysis, Learning Media, Virtual Reality, Learning outcomes

Abstract

As educators, teachers should be ready to face the rapid development of technology. Teachers need to develop technology-based learning media to create a different learning atmosphere than usual so that it can affect the increase in motivation and learning outcomes of students. The purpose of this study was to analyze the needs of students on Virtual Reality (VR) based learning media in the economics class X SMA Negeri 1 Sungai Raya. The research method used is a qualitative research method. The research data used are the results of observations, teacher interviews, and student interviews to find out the needs of Virtual Reality (VR) learning media. The results of this study indicate that the need for virtual reality (VR) based learning media is needed to support the learning process. The development of virtual reality-based learning media must be tailored to the interests and interests of students in online games.

References

Aghni, R. I. (2018). Fungsi dan jenis media pembelajaran dalam pembelajaran

Akuntansi. Jurnal Pendidikan Akuntansi Indonesia, 16(1), 98-107.

https://doi.org/10.21831/jpai.v16i1.20173

Arkadiantika, Irnando, Wanda Ramansyah, Muhamad Afif Effindi, dan Prita Dellia.

“PENGEMBANGAN MEDIA PEMBELAJARAN VIRTUAL REALITY PADA

MATERI PENGENALAN TERMINATION DAN SPLICING FIBER OPTIC.†Jurnal Dimensi Pendidikan dan Pembelajaran; Vol 8, No 1 (2020): Special Issue:

SEMNASDIKJAR 2019DO - 10.24269/dpp.v0i0.2298

Burdea, G. C., & Coiffet, P. (2003). Virtual Reality technology. John Wiley & Sons.

Chou, C.-C. (2017). An Analysis of the 3D Video and Interactive Response Approach

Effects on the Science Remedial Teaching for Fourth Grade Underachieving

Students. Eurasia Journal of Mathematics, Science and Technology Education,

(4), 1059-1073. https://doi.org/10.12973/eurasia.2017.00658a

Darojat, Muhammad Abid, Saida Ulfa, dan Agus Wedi. 2022. “Pengembangan Virtual

Reality sebagai Media Pembelajaran Sistem Tata Surya.†Jurnal Kajian

Teknologi Pendidikan 5(1):91–99. doi: 10.17977/um038v5i12022p091.

Haryadi, Rudi, dan Hanifa Nuraini Al Kansaa. 2021. “Pengaruh Media Pembelajaran

E-Learning Terhadap Hasil Belajar Siswa.†At- Ta’lim : Jurnal Pendidikan 7(1

SE-Articles). doi: 10.36835/attalim.v7i1.426.

Kurniawati, Arik, Fachrizal Farhan Abdullah, Wahyudi Agustiono, Sheila Sisilia

Warninda, dan Ari Kusumaningsih. 2020. “Introduction Virtual Reality for

Learning Media in Schools in Indonesia.†Journal of Physics: Conference Series

(2):22065. doi: 10.1088/1742-6596/1569/2/022065.

Lee, Elinda Ai-Lim, dan Kok Wai Wong. 2008. “A Review of Using Virtual Reality for

Learning BT - Transactions on Edutainment I.†Hal. 231–41 in, diedit oleh Z.

Pan, A. D. Cheok, W. Müller, dan A. El Rhalibi. Berlin, Heidelberg: Springer Berlin

Heidelberg.

Mashuri, S. (2019). Media pembelajaran matematika. Deepublish.

Miftah, M. (2013). Fungsi, dan peran media pembelajaran sebagai upaya

peningkatan kemampuan belajar siswa. Kwangsan: Jurnal Teknologi

Pendidikan, 1(2), 95-105. https://doi.org/10.31800/jtp.kw.v1n2.p95--105

Pakpahan, A. F., Ardiana, D. P. Y., Mawati, A. T., Wagiu, E. B., Simarmata, J., Mansyur,

M. Z., ... & Iskandar, A. (2020). Pengembangan media pembelajaran. Yayasan

Kita Menulis.

Pane, A., & Darwis Dasopang, M. (2017). BELAJAR DAN PEMBELAJARAN. FITRAH:

Jurnal Kajian Ilmu-ilmu Keislaman, 3(2), 333-352.

doi:https://doi.org/10.24952/fitrah.v3i2.945.

Renata, Septi, Mohammad Muhyidin N, dan Yeni Raini. 2023. “ANALISIS

KEBUTUHAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY DI

SD NEGERI WATES.†PROSIDING TEKNOLOGI PENDIDIKAN; Vol 3 No 1

(2023).

Ridha, Mhd., Firman Firman, dan Desyandri Desyandri. 2021. “Efektifitas

Penggunaan Media Video pada Pembelajaran Tematik Terpadu di Sekolah

Dasar Saat Pandemi Covid-19.†Jurnal Pendidikan Tambusai 5(1 SE-Articles

of Research):154–62. doi: 10.31004/jptam.v5i1.925.

Riskiono, Sampurna Dadi, Try Susanto, dan Kristianto Kristianto. 2020. “Augmented

reality sebagai Media Pembelajaran Hewan Purbakala.†Krea-TIF: Jurnal

Teknik Informatika 8(1 SE-):8–18. doi: 10.32832/kreatif.v8i1.3369.

Riyana, C. (2012). Media pembelajaran. KEMENAG RI.

Sihite, B., Samopa, F., & Sani, N. A. (2013). Pembuatan Aplikasi 3D Viewer Mobile

dengan Menggunakan Teknologi Virtual Reality (Studi Kasus: Perobekan

Bendera Belanda di Hotel Majapahit). Jurnal Teknik ITS, 2(2), A397-A400.

12962/j23373539.v2i2.4662

Suryani, Nunuk. 2015. “Pengembangan Media Pembelajaran Berbasis IT.†Seminar

Nasional Teknologi Pendidikan 2015.

Syahrir, S., Restika, A. P., Naufal, M., & Firdaus, M. (2019). Penerapan animasi 3

dimensi untuk wisata edukasi anak berbasis virtual reality. Jurnal Teknologi

Elekterika, 16(1), 33-38. http://dx.doi.org/10.31963/elekterika.v3i1.2003

Tafonao, Talizaro. 2018. “PERANAN MEDIA PEMBELAJARAN DALAM

MENINGKATKAN MINAT BELAJAR MAHASISWA.†Jurnal Komunikasi

Pendidikan 2(2 SE-):103–14. doi: 10.32585/jkp.v2i2.113.

Taupik, R. P. (2022). Analisis Kebutuhan Penggunaan Media Pembelajaran IPA

Berbasis Teknologi di Era Merdeka Belajar. Didaktik: Jurnal Ilmiah PGSD

STKIP Subang, 8(2), 2770-2780.

https://doi.org/10.36989/didaktik.v8i2.575

Warsita, B. (2017). Peran dan tantangan profesi pengembang teknologi

pembelajaran pada pembelajaran abad 21. Kwangsan: Jurnal Teknologi

Pendidikan, 5(2), 77-90. https://doi.org/10.31800/jtp.kw.v5n2.p77--90

Wickens, C. D. (1992, October). Virtual Reality and education. In [Proceedings] 1992

IEEE International Conference on Systems, Man, and Cybernetics (pp. 842-

. IEEE.

Zheng, J. M., Chan, K. W., & Gibson, I. (1998). Virtual Reality. Ieee Potentials, 17(2),

-23

Downloads

Published

2024-10-06