Improving Vocabulary Mastery through Wordsearch Game

Authors

  • Kartika Sari Universitas Tanjungpura
  • Sudarsono Sudarsono Universitas Tanjungpura

DOI:

https://doi.org/10.26418/jefle.v2i1.48287

Abstract

The present research aims to improve vocabulary mastery using Wordsearch Game. It was classroom action research that covered the steps of planning, acting, observing, and reflecting, and it was done in two cycles. The research participants were the students of Learning Group VIII C in SMPN 9 Pontianak with 36 students. The data were collected using observation checklists, field notes and tests. The research found that students remembered all delivered words, and the score from Cycle 1 until Cycle 2 improved significantly.


Keywords: Descriptive, Vocabulary Mastery, Wordsearch Game.

References

Burns, A. (2010). Doing action research in English language teaching. New York: Routledge.

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Ikhsanudin, I., Sudarsono, S., & Salam, U. (2019). Using magic trick problem- based activities to improve engagement in listening class. JELTIM (Journal of English Language Teaching), 7-15.

Munikasari, Sudarsono, & Riyanti, D. (2021). The effectiveness of using Hangman game to strengthen young learners' vocabulary. Journal of English Education Program, 2(1), 57-65.

Sukstrienwong, A. (2014). Software Development of Wordsearch Game on iPhone for Learning English: A Case Study. International Journal of Education and Information Technologies. Volume 8, 1-8.

Sutherland, D. (2009). Wordsearch for Dummies. Hoboken: Wiley Publishing, Inc.

Wakania, G. (2018). Enhancing Students’ Vocabulary Mastery of Descriptive Text Through Wordsearch Game. Unpublished thesis. Pontianak: Tanjungpura University.

Wright, A., Betteridge, D., & Buckby, M. (2006). Games for Language Learning. Cambridge: Cambridge University Press.

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Published

2024-03-05

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Section

Articles