Increasing Interest in Learning Sociology Through Interactive Learning Media Kahoot! in Class XII Sociology 3
DOI:
https://doi.org/10.26418/j-psh.v16i1.89568Keywords:
Classroom research action, Interactive learning media, KahootAbstract
This research was conducted with the aim of increasing students' interest in learning in sociology through the use of interactive learning media Kahoot! in class XII Sociology 3 SMA Negeri 8 Pontianak consisting of 37 students. The obstacles faced include a lack of interest in learning students and boredom in learning sociology. As a solution, the researcher chose to use the interactive media Kahoot! as an effort to increase students' interest in learning. The method used in this study is Classroom Action Research (PTK) which involves several stages, In cycle 1, the use of interactive media in learning was not yet complete, but when tested as an initial form, the results obtained were temporarily positive student responses marked by 42% of students participating in the learning process. So the researcher decided to continue the research to cycle 2. in cycles 2 and 3 each consists of 3 stages of research carried out by the researcher. Namely the planning stage which functions as steps as a procedural guide. Then the implementation stage which functions as the process of implementing interactive media in the form of Kahoot. The last stage is analysis and reflection as a process to review the effectiveness of learning using interactive kahoot! media in the learning system in class XII Sociology 3. Students have shown positive responses to the use of Kahoot! and find it interesting and fun. It can be concluded that the use of interactive learning media Kahoot! effective in increasing students' interest in learning in sociology. Based on the results of analysis and reflection in cycle 3 of the research, as many as 94% of students showed enthusiasm to participate in learning. This media is able to create a fun learning experience and reduce student boredom. It is recommended that sociology teachers consider using interactive media such as Kahoot! as an alternative strategy in increasing students' understanding and interest in learning in sociology subjects.
References
Ardana Yasa, I. K. D. C., Agung, A. A. G., & Simamora, A. H. (2021). Pengembangan Multimedia Interaktif pada Mata Pelajaran IPA Kelas VI Sekolah Dasar. Jurnal Edutech Undiksha, 9(1), 104–112. https://doi.org/10.23887/jeu.v9i1.32523
Djamaluddin, A., & Wardana, W. (2019). Belajar dan Pembelajaran: 4 Pilar Peningktan Kompetensi Pedagogis. In Awal Syaddad (Ed.), CV. Kaaffah Learning Center (1st ed., Vol. 162, Issue 2188). CV. Kaaffah Learning Center.
Fhabella, A., & Kuntari, S. (2022). Pemanfaatan Media Pembelajaran (Audio-Visual) Dalam Mata Pelajaran Sosiologi Berdasarkan Teori Belajar Behavioristik Pada Peserta Didik Di Sma Negeri 2 Kota Serang. Jurnal Pendidikan Sosiologi Dan Humaniora, 13(2), 214. https://doi.org/10.26418/j-psh.v13i2.54023
Gymnastiar, I. A. (2022). Implementasi Aplikasi Kahoot Sebagai Media Pembelajaran Berbasis Gamifikasi Digital Dalam Peningkatan Motivasi Belajar Siswa Di SMA Pasundan Banjaran. SOSIO RELIGI: Jurnal Kajian Pendidikan Umum, 20(1), 1–8.
Hidayat, I., Supriani, A., Setiawan, A., & Lubis, A. (2023). Implemantasi Aplikasi Kahoot Sebagai Media Pembelajaran Interaktif Dengan Siswa SMP Negeri 1 Kunto Darussalam. Journal on Education, 6(1), 6933–6942.
Imran, I. (2023). Merdeka Curriculum: Assessment Implementation and Reporting System At Mujahidin Pontianak Private High School. Jurnal Scientia, 12(4), 874–880.
Jannah, F., & Sulianti, A. (2021). Perspektif Mahasiswa sebagai Agen Of Change melalui Pendidikan Kewarganegaraan. ASANKA: Journal of Social Science And Education, 2(2), 181–193. https://doi.org/10.21154/asanka.v2i2.3193
Magfirah, A. D., Sukardi, S., Wahidah, A., & Suryanti, N. M. N. (2023). Penerapan Model Teams Games Tournament Berbantuan Kahoot Untuk Meningkatkan Hasil Belajar Sosiologi Siswa. PENDAS: Jurnal Ilmiah Pendidikan Dasar, 8(2), 5–24.
Martikasari, K. (2018). Kahoot: Media Pembelajaran Interaktif Dalam Era Revolusi Industri 4.0. Prosiding Seminar Nasional FKIP Universitas Sanata Dharma, 181–189. https://doi.org/10.24071/snfkip.2018.19
Mulyadi, A. (2018). Menumbuhkan Minat Belajar Siswa dan Tantangan Guru. Institut Agama Islam Negeri Madura.
Mustikawati, F. E. (2019). Fungsi Aplikasi Kahoot sebagai Media Pembelajaran Bahasa Indonesia. Prosiding Seminar Nasional Bulan Bahasa (Semiba), 99–104.
Poerwanti, H. P. (2020). Merancang Pembelajaran Sosiologi yang Bermakna untuk Generasi Net. In Seminar Daring (Webinar) PPPPTK PKN dan IPS Kementerian Pendidikan dan Kebudayaan RI.
Prabaningrum, T. (2016). Penerapan Model Pembelajaran Kooperatif Tipe Jigsaw Untuk Meningkatkan Motivasi Belajar dan Hasil Belajar Sosiologi Siswa Kelas XI IPS 2 SMA Negeri 1 Sidoharjo Wonogiri Tahun Pelajaran 2015/2016. In Universitas Sebelas Maret. Universitas Sebelas Maret.
Prasetyo, A. R., & Hamami, T. (2020). Prinsip-Prinsip Dalam Pengembangan Kurikulum. PALAPA: Jurnal Studi Keislaman Dan Ilmu Pendidikan, 8(1), 42–55. https://doi.org/10.36088/palapa.v8i1.692
Priyayi, D. F., Keliat, N. R., & Hastuti, S. P. (2018). Masalah Dalam Pembelajaran Menurut Perspektif Guru Biologi Sekolah Menengah Atas (Sma) Di Salatiga Dan Kabupaten Semarang the Problems in Learning According To Biology Teacher’S Senior High School Perspective in Salatiga and Semarang Regency. Jurnal Penelitian Pendidikan Biologi, 2(2), 85–92.
Purwati, R. P. (2020). Upaya Peningkatan Keaktifan Belajar Peserta Didik Dengan Pendekatan Discovery Learning Menggunakan Google Classroom. Habitus: Jurnal Pendidikan, Sosiologi, & Antropologi, 4(1), 202. https://doi.org/10.20961/habitus.v4i1.45725
Putri Pratama, M., & Nur Hasanah, F. (2024). Pengaruh Media Pembelajaran Interaktif Terhadap Minat Belajar Siswa Mata Pelajaran IPA SD. EDUPROXIMA: Jurnal Ilmiah Pendidikan IPA.
Ramadhan, I. (2024). Strategi Sekolah Menengah Pertama dalam mengimplementasikan Kurikulum Merdeka. Academy of Education Journal, 15(1), 250–257. https://doi.org/10.47200/aoej.v15i1.2162
Sari, M., Elvira, D. N., Aprilia, N., Dwi R, S. F., & Aurelita M, N. (2024). Media Pembelajaran Berbasis Digital Untuk Meningkatkan Minat Belajar Pada Mata Pelajaran Bahasa Indonesia. Warta Dharmawangsa, 18(1), 205–218. https://doi.org/10.46576/wdw.v18i1.4266
Savitri, A. S., Sallamah, D., Permatasari, N. A., & Prihantini, P. (2022). Peran Strategi Pembelajaran Terhadap Motivasi Belajar Siswa. Jurnal Pendidikan Sosiologi Dan Humaniora, 13(2), 505. https://doi.org/10.26418/j-psh.v13i2.54825
Sawindu, F. K., Imran, I., Ramadhan, I., Ulfah, M., & Al Hidayah, R. (2022). Pelaksanaan Model Pembelajaran Berbasis Masalah Menggunakan Aplikasi Good Edu Pada Mata Pelajaran Sosiologi. Jurnal Education and Development, 11(1), 67–72. https://doi.org/10.37081/ed.v11i1.4188
Setiawan, F., Febriyana, E., Dianti, E. F., & Sari, M. (2022). Penggunaan Kahoot Sebagai Media Interaktif Terhadap Kemudahan Penggunaan dan Minat Belajar Siswa SMK Jurusan TKJ Se-Kecamatan Natar. Jurnal Pendidikan Teknologi Informasi Dan Vokasional, 4(1), 1–9. https://doi.org/http://dx.doi.org/10.23960/jpvti
Shanty, M. (2023). Pembelajaran Sosiologi Mengembangkan Karakter Siswa. Proceedings Series on Social Sciences & Humanities, 10, 1–5. https://doi.org/10.30595/pssh.v10i.675
Sidiq, M. A., & Prasetyo, T. (2020). Efektivitas Model Pembelajaran Problem Solving dan Discovery Learning Terhadap Kemampuan Berpikir Kritis Siswa Sekolah Dasar. Jurnal Basicedu, 4(2), 361–370. https://doi.org/10.31004/basicedu.v4i2.358
Sulistyowati, R. (2023). Peningkatan Partisipasi Dan Hasil Belajar Sosiologi Melalui Pembelajaran Kooperatif Tipe Team Accelerated Learning (Tal) Di SMAN 1 Pleret Bantul. Jurnal Karya Ilmiah Guru.
Suprihatin, S. (2019). Upaya Meningkatkan Motivasi Belajar Siswa. Jurnal Promosi, 3(1), 73–82. https://doi.org/10.31316/g.couns.v3i1.89
Suyanto, S. (2018). Penelitian Tindakan Kelas. Journal of Chemical Information and Modeling, 1(September).
Tulung, J. M., Christianty, O., Munte, H., Alabimbang, R., & Mamonto, H. (2022). Penggunaan Media Bervariasi dalam Meningkatkan Minat Belajar Siswa. Jurnal Ilmiah Wahana Pendidikan, 8(6), 179–183.
Tumurang, H. J., & Chandra, F. H. (2022). Teknologi Dan Pedagogi: Kahoot! Dan Quizziz Sebagai Media Pembelajaran Di Sekolah Dasar. Seminar Nasional, Pascasarjana S3 Pendidikan Dasar Universitas Negeri Jakarta, 16–21.
Utama, M. P. (2016). Peningkatan Partisipasi Aktif Siswa Dalam Pembelajaran Pendidikan Kewarganegaraan Melalui Model Cooperative Learning Tipe Jigsaw di Kelas V SD Negeri 1 Pedes. In Universitas Negeri Yogyakarta. Universitas Negeri Yogyakarta.
Yogi, Y. (2023). Pendekatan dan Strategi Guru PAI dalam Menanggulangi Perilaku Menyimpang Peserta Didik di SMPN 2 Cengal Kabupaten Ogan Komering Ilir Sumatera Selatan. In Universitas Islam Indonesia. Universitas Islam Indonesia.
Zaifullah, Z., Cikka, H., & Kahar, M. I. (2021). Strategi Guru Dalam Meningkatkan Interaksi Dan Minat Belajar Terhadap Keberhasilan Peserta Didik Dalam Menghadapi Pembelajaran Tatap Muka Di Masa Pandemi Covid 19. Guru Tua : Jurnal Pendidikan Dan Pembelajaran, 4(2), 9–18. https://doi.org/10.31970/gurutua.v4i2.70
Downloads
Additional Files
Published
Issue
Section
License
Copyright (c) 2025 Jurnal Pendidikan Sosiologi dan Humaniora

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).