TEACHING VOCABULARY USING BANG-BANG GAME A PRE-EXPERIMENTAL STUDY ON THE SEVENTH GRADE OF SMPN 11 PONTIANAK

Authors

  • Rifayetti Handayani English Education Study Program FKIP UNTAN
  • Endang Susilawati English Education Study Program FKIP UNTAN
  • Urai Salam English Education Study Program FKIP UNTAN

DOI:

https://doi.org/10.26418/jppk.v7i4.25401

Abstract

Abstract

The purpose of this research is to answer the research question   "how effective is the use of bang-bang game to increase vocabulary achievement of the seventh grade students of SMPN 11 Pontianak?". The research   focused on the seventh grade students of SMPN 11 Pontianak in Academic Year 2017/2018 by administering a vocabulary test of common noun before and after the treatment given. In conducting this research, the researcher applied pre-experimental research   using one sample group with no control group. The data showed that the mean score of the students"™ post-test was (85.60) higher than students"™ pre-test (45.66).The research indicated that the effect size was categorized as moderate effect. The t-test (4.01) was bigger than the t-table (2.042). In conclusion, it is clear that the alternative hypothesis "The use of bang-bang game as the teaching technique in teaching vocabulary is effective to increase students"™ vocabulary achievement was accepted, and the null hypothesis was rejected".

                     

Keywords: Bang-bang Game, Vocabulary,   Pre-Experimental Study

 


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Published

2018-04-23

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Section

Articles