PENGEMBANGAN GAME EDUKASI BERASIS ANDROID PADA MATERI SISTEM PEREDARAN DARAH MANUSIA KELAS VB SEKOLAH DASAR NEGERI 03 PONTIANAK KOTA

Authors

  • Tri Gerda Oktavia Program Studi Pendidikan Guru Sekolah Dasar FKIP Untan Pontianak
  • Siti Halidjah Program Studi Pendidikan Guru Sekolah Dasar FKIP Untan Pontianak
  • Hery Kresnady Program Studi Pendidikan Guru Sekolah Dasar FKIP Untan Pontianak

DOI:

https://doi.org/10.26418/jppk.v11i2.52767

Abstract

Abstract

In general, this study aims to describe the development of an Android-based
educational game on the material of the human blood circulation system for class VB,
State Elementary School 03 Pontianak City. This study uses research and development
(R & D) research methods adapting the ADDIE development model from Dick and
Carry which consists of five stages, namely analysis, design, development,
implementation, and evaluation. evaluation). As for this development research only up
to the fourth stage, namely the implementation stage. The data sources of this
research are field expert validators and class VB students of State Elementary School
03 Pontianak City. The results of the validity value test carried out by media expert
validators were 83.92% and material expert validators were 87.5% with the "very
valid" category. The results of student responses regarding the SIPEDA educational
game were categorized as "very practical" with a total percentage of 98.26%. Based
on the results obtained, it can be concluded that the SIPEDA educational game is very
practical to use in the learning process.
Keywords: Development, Games, Education, Android

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Published

2022-02-17