RANCANG MEDIA PEMBELAJARAN VIRTUAL TOUR PADA MATERI SUMPAH PEMUDA KELAS V SDN 169 PELITA BANDUNG

Authors

  • Youni Enggrita Pendidikan Guru Sekolah Dasar Kampus Cibiru, UPI
  • Dinie Anggraeni Dewi Pendidikan Guru Sekolah Dasar Kampus Cibiru, UPI
  • Yayang Furi Furnamasari Pendidikan Guru Sekolah Dasar Kampus Cibiru, UPI

DOI:

https://doi.org/10.26418/jppk.v11i8.56917

Abstract

The background of this research is about the lack of variety in the use of digital-based learning media, such as the virtual tour of the Youth Pledge Museum on the Youth Pledge material in class V SD. The purpose of this study is to design and develop a virtual tour-based learning media. This study uses the Design and Development (D&D) research method with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) procedure. This research produces a product in the form of a virtual tour of the material for the Youth Pledge of 5th grade elementary school by going through two stages of the ADDIE procedure. The first stage is an analysis that includes an analysis of needs, student characteristics, initial abilities, and analysis of the learning environment. The analysis phase was carried out through face-to-face interviews with the homeroom teacher of SDN 169 Pelita Bandung. The second stage is about the design of instructional media (product) designs. There are several parts needed in designing a product, namely resources, selecting and determining the scope, structure, and sequence of materials, such as an outline of media programs and flowcharts along with product prototyping. Product prototypes consist of websites, virtual media tours, and quizzes on Quizizz.

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Published

2022-08-08