PENGEMBANGAN VIRTUAL REALITY SITUS SEJARAH KOTA SINGKAWANG SEBAGAI MEDIA PEMBELAJARAN SEJARAH LOKAL
DOI:
https://doi.org/10.26418/jvip.v17i3.87688Keywords:
Virtual Reality, Learning Media, Local HistoryAbstract
The development of Virtual Reality (VR) as an educational media for local history in Singkawang City aims to enhance history teaching and learning. This study addresses challenges in history education, such as limited resources and lack of interactivity in traditional methods. Virtual reality provides an innovative solution by allowing students to explore historical sites in Singkawang virtually, enriching their understanding through immersive experiences. This method increases student interest and engagement while helping them appreciate Singkawang's historical and cultural heritage. Using the ADDIE model, the research highlights the design and initial evaluation of virtual reality content focused on historical sites in Singkawang City. Early responses from students and educators show a positive impact on learning outcomes, highlighting virtual reality"™s potential as a media in local history learning.
References
Afifah, B., Widiyaningtyas, T., & Pujianto, U. (2019). Pengembangan bahan ajar perakitan komputer bermuatan augmented reality untuk menumbuhkan keaktifan belajar siswa. Tekno, 29(2), 97. https://doi.org/10.17977/um034v29i2p97-115
Ahmad, A. (2012). Perkembangan Teknologi Komunikasi dan Kesenjangan Informasi. Dakwah Tabligh, 5(2), 327–336.
Almira, H. G., Azwardi, & Mustaziri. (2021). Penggunaan Teknologi Virtual Reality pada Media Pembelajaran Mata Kuliah Fotografi Dasar. Jurnal Laporan Akhir Teknik Komputer, 1(2), 30–40. http://jurnal.polsri.ac.id/index.php/JLATK/article/view/4617%0Ahttps://jurnal.polsri.ac.id/index.php/JLATK/article/download/4617/1838
Chalimi, I. R. (2023). Pengembangan Bahan Ajar Sejarah Lokal Kalimantan Barat Berbasis E-Modul. 9(1), 251–258. https://doi.org/10.31949/educatio.v9i1.4602
Darojat, M. A., Ulfa, S., & Wedi, A. (2022). Pengembangan Virtual Reality Sebagai Media Pembelajaran Sistem Tata Surya. JKTP: Jurnal Kajian Teknologi Pendidikan, 5(1), 91–99. https://doi.org/10.17977/um038v5i12022p091
Elisa, E., Nyoman, I., & Nugraha, P. (2023). Pengembangan Media Pembelajaran Virtual Reality Materi Pengujian Korosi untuk Meningkatkan Keterampilan Proses Sains Mahasiswa Development of Virtual Reality Learning Media for Corrosion Testing Materials to Improve Students’ Science Process Skills. Journal of The Indonesian Society of Integrated Chemistry, 15(1), 67–75. https://doi.org/10.22437/jisic.v15i1.14741
Febriana, D., V.Y., I. A., & Pamungkas, A. S. (2023). Pengembangan Media Pembelajaran Virtual Reality berbantu Millea Lab pada Mata Pelajaran Matematika di Sekolah Dasar. Jurnal Pendidikan Dasar, 11(2), 329–340. https://doi.org/10.46368/jpd.v11i2.926
Ghali, N. I., Soluiman, O., El-Bendary, N., Nassef, T. M., Ahmed, S. A., Elbarawy, Y. M., & Hassanien, A. E. (2012). Virtual Reality Technology for Blind and Visual Impaired People: Reviews and Recent Advances. Intelligent Systems Reference Library, 26, 363–385. https://doi.org/10.1007/978-3-642-23363-0_15
Hendrayana, D., Rahmah, N. A., Ariatama, A., & Tobing, S. H. L. (2022). Studi Literatur: Pemanfaatan Virtual Reality sebagai Media Pembelajaran dan Uji Kompetensi untuk Industri Perfilman. Jurnal Seni Nasional Cikini, 8(2), 71–78. https://doi.org/10.52969/jsnc.v8i2.158
Kurniawati, A., Abdullah, F. F., Agustiono, W., Warninda, S. S., & Kusumaningsih, A. (2020). Introduction Virtual Reality for Learning Media in Schools in Indonesia. Journal of Physics: Conference Series, 1569(2). https://doi.org/10.1088/1742-6596/1569/2/022065
Pranoto, B. P. A., Triana, D. D., & Cahyadi, O. (2022). Pengembangan Media Video Virtual Reality Berbasis Camera Go Pro 360o dalam Pembelajaran Tari Lenggang Patah Sembilan di SMA Negeri 113 Jakarta Timur. Jurnal Pendidikan Tari, 3(1), 40–52. http://journal.unj.ac.id/unj/index.php/jpt/article/view/29308
Putri, D. S., Adha, M. M., & Pitoewas, B. (2020). The Problems of Implementing Blended Learning Class in Civic Education Students, University of Lampung. Universal Journal of Educational Research, 8(3D), 106–114. https://doi.org/10.13189/ujer.2020.081715
Sifa’, B., Hasbiyati, H., & Afandi, B. (2021). Pengembangan Media Pembelajaran Berbasis Virtual Reality (VR) pada Materi Sistem Peredaran Darah. Jurnal Bioshell, 8(2), 50–52. https://doi.org/10.36835/bio.v8i2.915
Sugiyono. (2019). Metodelogi Penelitian Kuantitatif dan Kualitatif Dan R&D. ALFABETA.
Supriadi, M., & Hignasari, L. V. (2019). Pengembangan Media Pembelajaran Berbasis Virtual Reality Untuk Meningkatkan Hasil Belajar Peserta Didik Sekolah Dasar. KOMIK (Konferensi Nasional Teknologi Informasi Dan Komputer), 3(1), 578–581. https://doi.org/10.30865/komik.v3i1.1662
Zulfikasari, S., Wardi, & Windiyantono, W. A. (2021). Keterterapan Media Virtual Reality (VR) dilihat dari Persepsi Mahasiswa. Jurnal Penelitian Pendidikan, 38(2), 44–51. https://doi.org/https://doi.org/10.15294/jpp.v38i2.31823
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Jurnal Visi Ilmu Pendidikan

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
All articles published Open Access will be immediately and permanently free for everyone to read and download. Under the CC-BY-NC license, Creative Commons Attribution NonCommercial 4.0 International License http://creativecommons.org/licenses/by-nc/4.0/ This license permits use, distribution and reproduction in any medium for non-commercial purposes, provided the original work and source is properly cited.