PENGGUNAAN MULTIMEDIA GAME PDL BERBASIS MOBILE LEARNING TERHADAP HASIL BELAJAR SISWA DI SMP TILANGO GORONTALO

Authors

  • Diyanti Domil Jurusan Matematika , FMIPA, UNG, Gorontalo

DOI:

https://doi.org/10.26418/jpp.v6i2.49561

Keywords:

PDL Multimedia Game, Mobile Learning, Learning Achievement

Abstract

he factor of low student learning achievement is the lack of students' understanding of the material  being taught. Other factors that affect students"™ learning achievement come from the teacher himself,  in terms of how the teacher provides learning to students, also about the accuracy of the selection of
media used in accordance with the material being taught so that students do not feel bored. Based  on this background, the purpose of this study is to determine the improvement of students"™ learning  achievement by using mobile learning-based Adventure in Pyramid (PDL) multimedia games. The  research method used is experimental with the results obtained F * = 22,903. After being compared  to the value of F table = F(0.05;1;37) = 4.105, F*= 22.903 > Ftable = 4.105, then H0 was rejected.  This shows that the learning achievement of students who are taught using Mobile Learning-Based  Adventure in Pyramid (PDL) multimedia games are higher than the learning achievement of
students who are taught using powerpoint media on pyramid material.

Author Biography

Diyanti Domil, Jurusan Matematika , FMIPA, UNG, Gorontalo

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Published

2021-09-27

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Articles