MENINGKATKAN HASIL BELAJAR MELALUI MULTIMEDIA GAME PDL BERBASIS MOBILE LEARNING BERBANTUAN PJBL DI SMP

Authors

  • Aulia Vanisa Mokodompit Jurusan Matematika, Universitas Negeri Gorontalo, Indonesia

DOI:

https://doi.org/10.26418/jpp.v6i2.49597

Keywords:

Multimedia Game PDL, Project Based Learning (PBL), Student Learning achievement

Abstract

Based on the results of interviews with teachers at SMP Negeri 1 Tilango, information was obtained  that the value of mathematics learning achievement in class VIII on the pyramid material was still  low and did not meet the KKM (Minimum Passing Grade Criteria) that had been determined. One  of the causes of low learning achievement is the use of inappropriate media. This study aims to  improve students' mathematics learning achievement through the multimedia game Adventure in  Limas (PDL) based on mobile learning and the Project Based Learning (PBL) model. The subjects  of this study were students of class VIII-1 of SMP Negeri 1 Tilango in the 2020/2021 even semester  academic year with a total of 20 students. This research was conducted in two cycles. Data collection
techniques in this study used teacher"™s activity observation sheets, students"™ activity observation  sheets and written tests. The results of this study indicated that through mobile learning-based PDL  multimedia games assisted by the PBL model, it can improve students' mathematics learning  achievement in the Limas flat-sided space building material.

Author Biography

Aulia Vanisa Mokodompit, Jurusan Matematika, Universitas Negeri Gorontalo, Indonesia

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Published

2021-09-28

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Articles